
Game_Player.prototype.updateDashing = function () {
    var isMoving = this.isMoving;
    this.isMoving = function () { return false };

    if (this.isMoving()) {
        return;
    }
    if (this.canMove() && !this.isInVehicle() && !$gameMap.isDashDisabled()) {
        //this._dashing = this.isDashButtonPressed() || $gameTemp.isDestinationValid();
        this._dashing = this.isDashButtonPressed();
    } else {
        this._dashing = false;
    }

    this.isMoving = isMoving;
};
